What We're Making
Games, stories, and creative tools — all playable right now.
Word Mashup
A daily word puzzle that's easy to learn, hard to put down. Play for free in your browser.
Play now
Pirate Adventures
Four interactive narrative games set during the Golden Age of Piracy. Every choice shapes your fate.
AI Portraits
Transform any photo into a museum-quality AI oil painting. 19 styles to choose from.
TimePaws
Swipeable illustrated stories that bring history to life. Pirates, empires, inventions, and more.
Small games. Big heart.
Diogee Games
An indie studio making small games with big heart.
Indie roots. Systems thinking. A little bit of chaos.
Diogee Games is a studio with a dog co-founder. We ship small, thoughtful games and the occasional side project—part engineering, part storytelling, part "what if we tried this?"
Meet the founder
Games & Experiments
A mix of shipped titles, prototypes, and weird ideas that taught us something.
Word Mashup
Daily word puzzle
Play
5×5 Word Grid
Daily 5-letter word swap puzzle
Play
Pirate Adventures
Choose your own adventure
Play
TimePaws
Swipeable illustrated historical stories
ExploreGrammar Killer
Tap the correct sentence. Kill bad grammar.
PlayBlack Caesar's Mutiny
8-16 player social deduction
PlayTic-Tac-Toe
Classic strategy vs CPU
PlayMemory Match
Find the matching pairs
PlayRecall Ladder
Practice word and number recall
PlaySnake
Eat treats, grow longer
PlayWhack-a-Mole
30 seconds of chaos
PlayDrone Duel
1v1 tactical drone combat vs AI
PlayStealth Duel
F-35 vs J-20 stealth dogfight
Play
Pirate Adventures
Choose your own adventure
PlayPushernight
Coin pusher roguelike — play prototype
PlayCoin Pusher
Physics arcade — drop coins, score shards, unlock combos
PlayNext Project
Coming soon
Mailing listFrom the blog
Notes on design, code, shipping, and studio life.
Blog posts coming soon!
Subscribe for updatesCreative work
Screenshots, street photography, music sketches, and experiments that keep the studio curious.
Tech & systems
We build with modern tools, keep performance first, and design systems that scale—from a single game to a platform.